Russell Cartledge
2510 Sarah St #1,
Pittsburgh, PA 15203
412 759 6897

Objective:

Securing a game design position in a work environment that would benefit from my strong work ethic, creative problem solving and desire for excellence.

Qualifications:

*Ability to work under short deadlines in a fast paced environment

*Ability to learn quickly and pick up new skills, procedures and programs

*Proven ability to work diligently and independently in a professional manner

*Demonstrated ability to take initiative in a solution-focused manner

*Deep passion for creating player driven experiences

*Adaptable to any type of work environment or task

*Extremely punctual with excellent attendance record

*Experience in a variety of game genres and engines 

Education:

Bachelor of Science in Game Art and Design, March 2008 Art Institute of California – LA
Los Angeles, California

Bachelor of Art in Art and Design, May 2005
North Carolina State University
Raleigh, NC

Work History:

Institute for Transfusion Medicine – Lab Technician I
November 2016 to December 2021

Grifols USA –  Lab Technician
April 2016 to November 2016 

Educational Software Developer – Primary Level Designer, Content Designer
November 2012 to February 2015 
*Created the world layout for all primary content
*Became narrative and content designer for two chapter story lines and multiple side quests
*Generated dialog, scripted events and set up combat encounters for each chapter I was responsible for
*Used proprietary visual scripting language to create gameplay and events

Carbine Studios – Senior Level Designer
March 2009 to June 2011 
*Worked closely with lore writers, quest designers and world artists to create compelling zones and dungeons
*Used proprietary scripting language to create gameplay and events including zone-wide invasions
*Prototyped housing, crafting, creature AI and other features using scripting language
*Awarded Talent and Contribution Award for 2010 and 2011
*Awarded Project Cornerstone Award for 2011

Meteor Games – World Designer
March 2008 to January 2009 
*Worked closely with narrative team to create the world layout and plan gameplay
*Prototyped gameplay, scenarios and combat encounters

Delirious Games –  Designer
July 2007 to December 2007
*Tasks included game design, 3D modeling, art clean-up, level lighting and scripting

Game Wizards of AIC-LA – Lead Level Designer, Team Lead, Environment Artist, Technical Artist
15 months
*Worked on student-run projects creating shippable game mods
*Took on various roles and leadership positions as I proved myself
*Voted 1st place MVP by my peers for both the Detox and Mythos projects on teams of over 90
*Won “Best of Quarter” for Detox Asset Management
*Won “Best of Quarter” for Mythos Level Design

Summary of Skills:

Game Design, Narrative Design, Content Design, Level Design, Scripting, Gameplay Prototyping, 3D Modeling, Texturing, Lighting, Animation, Maya, 3D Studio Max, Z Brush, Photoshop, Aftereffects, Flash, Unreal, Softimage, Unity